As a result, VR serves as a problem-solving tool that lets us accomplish what was previously impossible. It's also a communications medium, and, ultimately, an artistic tool/medium.
VR represents computer interface technology that is designed to leverage our natural human capabilities. Today's familiar interfaces - the keyboard, mouse, monitor, and GUI - force us to adapt to working within tight, unnatural, two-dimensional constraints. VR changes that. VR technologies let you interact with real-time 3D graphics in a more intuitive, natural manner. This approach enhances your ability to understand, analyze, create and communicate.
Although just a movie, The Truman Show warns of the formation of false relationships, the loss of identity and the self-imposed entrapment that comes with virtual reality....
Virtual Reality (VR), also known as 'artificial reality', 'artificial worlds', 'virtual worlds', 'virtualities', is a fully-immersive, absorbing, interactive experience of an alternate reality through the use of a computer structure in which a person perceives a synthetic (i.e., simulated) environment by means of special human-computer interface equipment and interacts with simulated objects in that environment as if they were real. Several persons can see one another and interact in a shared synthetic environment.
Virtual reality was once the topic of fiction but now there is a way to experience stepping into an imagined world to enjoy the experience of virtual reality. While virtual reality has been around for many years, this is the first time that gamers have been able to experience the delight of virtual reality in their own homes.
The concept of VR has become in many ways a repository for our culture's dreams of disembodiment, of escape from the limitations of the material body. VR may one day make possible the long list of physically impracticable dreams including: "experiencing an expansion of our physical and sensory powers; getting out of the body and seeing ourselves from the outside; adopting a new identity; apprehending immaterial objects... being able to modify the environment through either verbal commands or physical gestures; seeing creative thoughts instantly realized." While the actual technology has not yet been able to fulfill these desires, the dreamed of possibilities have clearly established a life of their own within our present cultural imagination.
Virtual reality has been around for many years providing people with entertainment. This has taken the forms of animated beings or worlds that people experience with virtual horse racing where the outcome is based on chance.
Modern technology has been able to change the virtual reality experience so worlds take on a more real sensation. Recently a headset has been created by oculus that promises an experience as close to reality as possible as gamers are able to step into a virtual reality world. Since Oculus has announced their headsets, other developers have also come out with their own versions of a virtual reality headset.
Fiction concerning virtual reality claims that although virtual reality can provide escapism, there is also a warning that virtual reality can become too immersive.
According to Craig & Sherman (2002), “The key elements in experiencing virtual reality – or any reality for that matter – are a virtual world, immersion, sensory feedback, and interactivity.” While augmented reality can be considered a relative of virtual reality, there are very important differences....
Many films feature a world where the lines of reality and imagination blur as the protagonist is unaware of what is real and what is not. Such films where the lines of reality blur include:
Virtual reality is “a technology that allows the user to go beyond the computer screen and enter a three-dimensional, computer-generated world (Virtual Reality Resources).” In other words, virtual reality is the users interacting with the computer and actually becoming a part of what is happening in the imaginary world, bringing it to life....
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93).
Virtual reality has been around in fiction for many years. Television and film work to place the protagonist in a world of imagination. Sometimes this can be a world where protagonists are aware they are in a virtual world. Films and television shows of this nature include:
No matter what social networks they use, teenagers are exposed to the same dangers. Remember that social networks are never related to the actual reality. Instead, they allow you to see what others want you to see. Unfortunately, what you see is usually far from the reality. This is one of the main minuses of online interactions. Plenty of people hide their actual identities behind some screens. At some point, the actual communication goes in the wrong direction. The same rule applies to the actual relationship. Whether you make a new friend or you talk to someone you have not seen in a while, chances are you will be introduced to a completely different person.